A LITTLE BATTLEZONE  HISTORY

        

 

       BATTLZONE FROM ATARI IN 1980 25 CENTS ARCADE  

                                                   

In the early days of arcade games, truly immersive experiences were few and far between. Battlezone was a welcome exception. Thanks to realistic controls, which made up somewhat for the simple, green wire-frame vector graphics of the day, and a viewing scope that kept the surrounding real world from view, players of Battlezone enjoyed a unique experience that made this a must-play arcade game.

 

A predecessor to the virtual world that video games would offer in the decades to come, Battlezone put the player smack-dab in the center of the action as the commander of a military
tank. As the player wandered through simplistic scenery, they would engage in battle against an array of enemy tanks, guided missiles and even a flying saucer or two. The upper portion of the screen featured a red-colored display (thanks to a piece of colored cellophane) that provided radar, number of lives left, current score and plenty of dire warnings of impending attacks. Players looked through a realistic viewing scope and manned controls similar to those found on a real tank. These two joystick devices allowed the tank to move in every direction, make defensive maneuvers, and fire its weapons.

And while this all might seem a bit primitive by today’s standards, it provided an experience so engaging that it could, at times, be difficult to get players to relinquish control of the machine, as they drove around aimlessly and explored their virtual world. Not only were there plenty of cubes and pyramids to drive around; there was also that elusive volcano off in the distance that proved compelling to more than a few players. To combat this joy-riding tendency among players, game programmers eventually implemented a formidable missile that would spell doom for anyone who decided to explore for too long.

That Battlezone needed to employ such drastic measures to discourage players from exploring their environment is a testament to the overwhelming popularity of the game in its day. And today, there are still millions who fondly recall their experiences playing this one-of-a-kind, and highly addictive, arcade offering.  

Creation of Battlezone tank simulation 3D game by Atari

Battlezone as a arcade game was released by Atari in 1980. The game displays a green wireframe view using vector enhanced graphics rather than raster graphics on a horizontal black and white CRT (with green and red sectioned color overlay. Due to its novel gameplay and look, this game was very popular for many years. The vector graphics technique is similar to the visuals of games like Asteroids. Ed Rotberg designed the game also designed many other games for Atari, Atari Games, and Sente. A version called The Bradley Trainer (AKA Army Battlezone or Military Battlezone) was designed for use by the U.S. Army as targeting training for gunners on the Bradley Fighting Vehicle.

One unknown side note , some Atari developers refused to work on the Army project most notably original Battlezone programmer Ed Rotberg. Rotberg only came on board after he was promised by that he would never be asked to do anything with the military in the future. Only two were produced; one was delivered to the army and is presumed lost, and the other is in the private collection of Scott Evans, who found it while dumpster driving in the rear parking lot at Midway Games. The gunner yoke was based on the Bradley Fighting Vehicle control and was later re-used in the popular Star Wars game. The Bradley Trainer differs dramatically from the original Battlezone as it features helicopters, missiles, and machine guns; furthermore, the actual tank does not move - the guns simply rotate.

Because of its use of first-person 3D graphics combined with an actual "viewing goggle" that the player puts his face into, Battlezone is widely considered the first virtual reality game. Likewise,
The Bradley Trainer is considered the first VR training device used by the U.S. Army.
ALSO battlezone is the first 3d online game ever made over 30 years latter and still being played till today in 2012


 

THAN CAME BATTLEZONE IN 1998 AND THE EXPANSIONS   PACKS FOR COMPUTER GAMMING BY ACTIVISION  

  

EXPANSION PACKS ...TO THE LEFT (RED ODYSSEY) ... IN THE MIDDEL (BATTLEZONE GOLD PACK) ... AND TO THE RIGHT IS (BATTLEZONE BATTLEGROUND) ALL OFICIAL EXPANSION PACKS BY ACTIVISION

BATTLEZONE OR BETTER KNOWN AS BATTLEZONE 1 CAN BE FOUND ON EBAY OR AMAZON FOR ARROUND 5 DOLLARDS U.S.

THESE EXPNSION PACKS ARE NOW VERY EXPENSIVE RED ODYSEEY GOES ON EBAY...OR AMAZON NEVER ANY LESS THAN 100 BUCKS U.S. WHILE BATTLEZONE GOLD GOES FOR NO LESS THAN 100 TO 150 BUCKS U.S. STILL IN PLASTIC WRAPING 200 BUCKS U.S

SO KEEP THOSE EXPANSION PACKS MANUELS AND ORIGINAL BOXES INTACT BECAUSE YOU PROBABLY HAVE SOME MONEY SITTING THERE LOL. LAST UPDATED MAY/02/2009

Some folks might accuse Activision of duplicity for naming its newest action/strategy game Battlezone, but aside from the fact that both games put you in the cockpit of a tank, it has about as much in common with that arcade classic as an IBM PC Jr. does with a full-blown Pentium gaming system.

Yep, anyone who picks up this Battlezone expecting a graphics-heavy retread of the original will be in for a big surprise - but luckily it'll be an extremely pleasant one. Simply put, Battlezone is one of the best strategy games I've wrapped my brain (and trigger finger) around in a long, long time. And I've got three words for anyone who does complain that Activision stuck the Battlezone name on this product just to boost sales: get over it. Hell, I wouldn't care if they'd somehow managed to call it Super Mario's Metal Mayhem if it meant more people would be tempted to check it out.

FINALY CAME BATTLEZONE II IN 1999

Battlezone II: Combat Commander, often abbreviated to BZII or BZ2, is a 1999 computer game released by Pandemic Studios as a sequel to Activision's 1998 Battlezone. Like Activision's Battlezone, Battlezone II is a hybrid tank shooter, first-person shooter and real-time strategy game. The player pilots various futuristic vehicles, while using the function keys to select and command units and structures. Battlezone II features two races, the ISDF (humans) and the Scions (aliens). In my opinion it will be dificult for any (past or present) battlezone brands to equal Battlezone II ...Lets see what the future brings.



BATTLEZONE XBOX 360 WHEN ATARI GOT BACK THE RIGHTS FROM ACTIVISION

The original tank vs. tank action classic Battlezone has received an Xbox LIVE® overhaul, adding in exciting new multiplayer modes including Deathmatch, Team Deathmatch, and Capture the Flag. This updated version is truly a must-have for any fan of the original, which is also included. Additionally, players can use the Xbox LIVE Vision camera to watch live video of their opponents. Combine these features with new special effects for weapon firing, impacts and explosions, and you have the killer arcade classic as you've never experienced it before.

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BATTLEZONE PSP  BY ATARI

The Good

  • Once you get a hang of it, blowing up tanks is fun  
  • Impressive particle and lighting effects  
  • Lots of different weapons and several ways to customize your tank.
  • The Bad

  • Not a whole lot of depth to the gameplay  
  • Game modes lack variety  
  • Camera and controls can frequently be frustrating  
  • Only three different kinds of tanks, which is disappointing for a tank game.
  • BATTLEZONE RISE OF BLACK DOGS NINTENDO 64

    Battlezone: Rise of the Black Dogs is a fun game with good looks that fails to deliver in terms of multiplayer support and audio quality.

    The year is 1969, and humankind has landed on the moon. In a startling development, US astronauts stumble across a cache of alien weaponry, leading to the largest cover-up in human history. While people at home are led to believe that the trip was uneventful, joint Soviet and US forces amass for military occupation of the moon. Thus follows the plot of Battlezone: Rise of the Black Dogs, the N64 port of a PC game that only vaguely resembles the Battlezone of yore.

    At the outset, you must decide how you want to play, choosing arcade, pilot, or commander modes. From there, you choose from three factions: American, Soviet, or The Black Dogs, each faction offering 21 separate missions. Then you hop into one of eleven tanks and begin your quest to harness the alien technology. While no side plays much differently than the others, those seeking a truly involving battle simulation will enjoy the game's commander mode, which puts you in total control over unit deployment, strategy, and objectives. If you're just into blatant destruction, the arcade or pilot modes will fulfill any need for catharsis.

    Battlezone: RotBD plays like a cross between San Francisco Rush, Battletanx, and Quake. Multiton tanks zoom along like souped-up Nissans, while weapons and ammunition expend themselves in amounts reminiscent of WW2. While that might not sound too realistic for a tank game, Battlezone: RotBD actually benefits from these nuances. There are a few slow and dumpy tanks for realism, while faster, more arcade-like models exist for those desiring a less frustrating experience. Though each tank is limited to a small selection of ammo and power-ups, the game's sniper mode offers you the ability to change/steal tanks often - letting gamers experience a greater number of weapons and tanks than were initially available.

    Unlike the single-player missions, the multiplayer modes will leave you with a bad taste. The four-player deathmatch and race modes are bland and boring, offering little more than brief periods of excitement before depleting the attention span of all involved. The two-player strategy mode offers the potential for multivehicle battle, but it comes out as an even less-varied version of regular deathmatch, minus two other players. It's safe to say that gamers who complete all of the game's single-player missions will have no reason to pick the game up again. Of course, with more than 60 unique missions, this could be a long time coming.

    Visually, Battlezone: RotBD impresses with diverse vehicles, lens flares, and a healthy dose of particle effects. The backgrounds, albeit spartan, are decently rendered and lack the oft-maligned fog that the Nintendo 64 is known for. The game isn't as pretty as its PC counterpart, and the sniper-mode visuals are laughable in comparison, but the game's graphical quality is definitely a cut above the rest. This doesn't hold true for the multiplayer modes though, as the fog and slowdown rush back in, almost as if to further deter any chance that you will try out the game's multiplayer offerings.

    Now that those aspects are out of the way, it's time to talk about sound. Actually, it's time to discuss the lack thereof. Single-player background music is repetitive, poor-quality MIDI, and in-game sound effects barely do the job of expressing the action. In addition, the multiplayer levels are so bereft of musical variety that one continues to wonder why they were included at all. In fact, for a 64-bit game, the audio is barely above 8-bit in quality.

    Suffice it to say, Battlezone: Rise of the Black Dogs is a fun game with good looks that fails to deliver in terms of multiplayer support and audio quality. Anyone who enjoys the thought of space-tank combat coupled with an engaging plot will want to give this title a try, but those hoping to bring their friends in on the action will want to remain far, far away.

     

    Battlezone, 1984 Atarisoft. A conversion for the Apple II of the popular video arcade game.

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